Will check regularly for spawned AI to remove them as well Added g_removeAllAI to remove all AI that are on the map.Added nav editor cvars that are handy when switching back and forth between editor and game for testing, navEdit_removeGodModeOnExit, and navEdit_removeNotargetOnExit.Fixed bots trying to pick up weaker armors, when wearing a stronger set.This allows mods to run bot specific logic when a bot spawns in Make sure FL_ISBOT flag is set on the bot client when the bot calls "ClientConnect" and "PutClientInServer" inside QuakeC.Bot characters are now reloaded when loading a new mod/Add-on. Further improved bot control of powerups on the map in DM.Bots now understand Zombies are killed easier with explosives and will switch weapons if possible.Added new cvar navEdit_skipLookPointValidation which completely skips look point validation, allowing user to place nodes anywhere.This cvar is exposed as a user option in the nav editor
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